
After trying out lots of different cross-platform frameworks for mobile game development, he found Gideros SDK in January 2012 and liked it so much that he decided to stick with it when developing his games. In his last years at the university, he started chasing the dream of creating his own mobile games for fun and personal satisfaction in his spare time.
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He has a Master's degree in Computer Science and even though he is working as a developer full time, he still loves coding and shares his knowledge with others in his spare time. I hope many people decide to cross that bridge and start coding and creating.Īrturs Sosins is a developer living with his wife Anna and son Tomass. I want to say: the best games aren't written yet. He said, The most beautiful days we haven't seen yet. I want to borrow the quote of the great Turkish poet Nazım Hikmet. There are so many games yet to be created. You will find the development tips and tricks handy. Thanks to Arturs, the book takes your hand and guides you step-by-step into the art and technique of creating a beautiful game.

This book is designed as a first step to help you start creating games with Gideros. What is more important is that Gideros reduces the entry barrier to big companies in the app market for the hobbyist.
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Gideros lets you function across platforms so that the development time is reduced, the overall code quality is improved, and support costs are reduced. We remember our excitement when we first came up with the idea: creating the best cross-platform tool to give the developer the joy of programming and giving them the way out of the native platforms. Many games and apps are planned to work on as many devices and operating systems as possible from the start.
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Now, Android phones and tablets are also big competition and there are many Android Markets available. The App Store, introduced by Apple, has created new opportunities for independent developers to develop their applications and sell them to users directly via the App Store. This has also changed the life of independent developers. Now we are in need of good content for our tablets and smart phones, such as games, educational applications and entertainment apps. We would not have seen this 10 years ago a lot has changed in a good way. Your 5-year old kid is solving puzzles and your 80-year old grandparent is playing Sudoku on a tablet. However, Packt Publishing cannot guarantee the accuracy of this information. Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book. However, the information contained in this book is sold without warranty, either express or implied. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.Įvery effort has been made in the preparation of this book to ensure the accuracy of the information presented. Ignoring automatic scaling for positioningĬhanging level packs by using the swipe gestureĪll rights reserved. Handling scaled graphics with AutoScaling Using the Sprite class for groups and layers

Support files, eBooks, discount offers and moreĭisplaying graphical objects in Gideros Player
